Riddling Bard


Level KXP Wizard
123 456
TH
101-- ---+0
2122-- ---+1
32421- ---+2
44832- ---+3
596321 --+4
6192332 ---+5
7384432 1--+6
8768433 2--+7
91200443 21-+8
101450443 32-+9
111650444 321+10
121900444 332+11
132150444 432+12
142400444 433+13
152650444 443+14
162900444 443+15
173150444 444+16
183400444 444+17
193650444 444+18
203900444 444+19
214150544 444+20
224400554 444+21
234650555 444+22
244900555 544+23
255150555 554+24
265400555 555+25
275650555 555+26
285900555 555+27
296150555 555+28
306400655 555+29
316650665 555+30
326900666 555+31
337150666 655+32
347400666 665+33
357650666 666+34
367900666 666+35
Requisites:Dex 20, Int 30
Alignment:any C
HD/level:&1d8
Weapon Prof.:4+level
To Hit Table:War
Save Table:+LVL*2
Reference:RDM
Groups:Rogue
Complexity:CF=4
Gets Exceptional Dex and Int bonus.
Gets 65 Rogue points per level. Or optionally, gets no Rogue points at all, instead, add this to each rogue ability: +(Your level)*15-(level you gained ability)*5. You get two Any Rogue picks per level.
Level N/2 (every other level): Luckstone effect (stacks with itself)
Level 1: +Int bonus to AC/saves.
Level 1: When rolling Int checks, may roll twice and choose the better.
Level 1 ¶: Base # melee attacks = (LVL+2)/2.
Level 3: +Int bonus to melee TH/dmg.
Level 4: 0, roll an Int check: Parry an attack this segment. DC equals the TH roll.
Level 5: 0, roll an Int check: Counter a spell. DC equals the DC of the spell.
Level 6: When rolling Int checks, may roll three times and choose the better.
Level 7: 0, roll an Int check: Blink Wounding (can blink away after first melee hit on you)
Level 9: Your “Song” abilities’ activation costs become V’s. Your songs maintain themselves each segment.